mirror of
https://github.com/MichaelHinrichs/PixelJunk-Extractor.git
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52 lines
1.8 KiB
C#
52 lines
1.8 KiB
C#
//Written for PixelJunk Shooter. https://store.steampowered.com/app/255870/
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using System.IO;
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using System.IO.Compression;
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namespace PixelJunk_Extractor
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{
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class Program
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{
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static void Main(string[] args)
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{
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using FileStream pkiwin = File.OpenRead(args[0] + "//shooter.pkiwin");
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BinaryReader br = new(pkiwin);
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Directory.CreateDirectory(args[0] + "//shooter");
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br.BaseStream.Position = 8;
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SUBFILE[] subfiles = new SUBFILE[br.ReadInt32()];
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for (int i = 0; i < subfiles.Length; i++)
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{
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subfiles[i].sizeUncompressed = br.ReadInt32();//unknown
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subfiles[i].sizeCompressed = br.ReadInt32();
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subfiles[i].offset = br.ReadInt32();
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br.ReadInt32();//unknown
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}
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int n = 0;
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using FileStream pkdwin = File.OpenRead(args[0] + "//shooter.pkdwin");
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foreach (SUBFILE sub in subfiles)
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{
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br = new(pkdwin);
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br.BaseStream.Position = sub.offset;
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using FileStream FS = File.Create(args[0] + "//shooter//" + n);
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BinaryWriter bw = new(FS);
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MemoryStream ms = new();
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br.ReadInt16();
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using (var ds = new DeflateStream(new MemoryStream(br.ReadBytes(sub.sizeCompressed)), CompressionMode.Decompress))
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ds.CopyTo(ms);
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br = new(ms);
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br.BaseStream.Position = 0;
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bw.Write(br.ReadBytes(sub.sizeUncompressed));
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bw.Close();
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n++;
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}
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br.Close();
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}
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}
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struct SUBFILE
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{
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public int sizeUncompressed;
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public int sizeCompressed;
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public int offset;
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}
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}
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