mirror of
https://github.com/MichaelHinrichs/JOYCITY-Extractor.git
synced 2024-11-27 02:58:41 +00:00
46 lines
1.6 KiB
C#
46 lines
1.6 KiB
C#
//Written for games by JOYCITY
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//FreeStyleFootball https://steamcommunity.com/app/568810/
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//FreestyleFootball R https://store.steampowered.com/app/1826980
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//Freestyle 2 Street Basketball https://store.steampowered.com/app/339610/
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namespace JOYCITY_Extractor
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{
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internal class Program
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{
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public static BinaryReader br;
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static void Main(string[] args)
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{
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br = new(File.OpenRead(args[0]));
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if (new string(br.ReadChars(4)) != "PACK")
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throw new Exception("This is not a JOYCITY pak file.");
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int tableStart = br.ReadInt32();
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int tableSize = br.ReadInt32();
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br.BaseStream.Position = tableStart;//We're already there, but just in case.
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List<Subfile> subfiles = new();
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while (br.BaseStream.Position < tableStart + tableSize)
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{
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subfiles.Add(new());
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}
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string path = Path.GetDirectoryName(args[0]) + "//" + Path.GetFileNameWithoutExtension(args[0]) + "//";
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foreach (Subfile file in subfiles)
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{
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Directory.CreateDirectory(path + Path.GetDirectoryName(file.name));
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br.BaseStream.Position = file.start;
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BinaryWriter bw = new(File.Create(path + file.name));
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bw.Write(br.ReadBytes(file.size));
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bw.Close();
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}
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}
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class Subfile
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{
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public string name = new string(br.ReadChars(256)).TrimEnd('\0');
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public int start = br.ReadInt32();
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public int size = br.ReadInt32();
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}
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}
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}
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