JOYCITY-Extractor/Program.cs
2024-05-20 00:51:38 -03:00

46 lines
1.6 KiB
C#

//Written for games by JOYCITY
//FreeStyleFootball https://steamcommunity.com/app/568810/
//FreestyleFootball R https://store.steampowered.com/app/1826980
//Freestyle 2 Street Basketball https://store.steampowered.com/app/339610/
namespace JOYCITY_Extractor
{
internal class Program
{
public static BinaryReader br;
static void Main(string[] args)
{
br = new(File.OpenRead(args[0]));
if (new string(br.ReadChars(4)) != "PACK")
throw new Exception("This is not a JOYCITY pak file.");
int tableStart = br.ReadInt32();
int tableSize = br.ReadInt32();
br.BaseStream.Position = tableStart;//We're already there, but just in case.
List<Subfile> subfiles = new();
while (br.BaseStream.Position < tableStart + tableSize)
{
subfiles.Add(new());
}
string path = Path.GetDirectoryName(args[0]) + "//" + Path.GetFileNameWithoutExtension(args[0]) + "//";
foreach (Subfile file in subfiles)
{
Directory.CreateDirectory(path + Path.GetDirectoryName(file.name));
br.BaseStream.Position = file.start;
BinaryWriter bw = new(File.Create(path + file.name));
bw.Write(br.ReadBytes(file.size));
bw.Close();
}
}
class Subfile
{
public string name = new string(br.ReadChars(256)).TrimEnd('\0');
public int start = br.ReadInt32();
public int size = br.ReadInt32();
}
}
}