From c4ba7ebde2a16e614af1d4475ad3f2ef27f75e37 Mon Sep 17 00:00:00 2001 From: NintenHero Date: Mon, 20 May 2024 00:51:38 -0300 Subject: [PATCH] Initial commit --- .gitattributes | 2 + .gitignore | 398 +++++++++++++++++++++++ JOYCITY-Extractor.csproj | 11 + JOYCITY-Extractor.sln | 25 ++ LICENSE | 674 +++++++++++++++++++++++++++++++++++++++ Program.cs | 45 +++ README.md | 5 + 7 files changed, 1160 insertions(+) create mode 100644 .gitattributes create mode 100644 .gitignore create mode 100644 JOYCITY-Extractor.csproj create mode 100644 JOYCITY-Extractor.sln create mode 100644 LICENSE create mode 100644 Program.cs create mode 100644 README.md diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..dfe0770 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,2 @@ +# Auto detect text files and perform LF normalization +* text=auto diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..426d76d --- /dev/null +++ b/.gitignore @@ -0,0 +1,398 @@ +## Ignore Visual Studio temporary files, build results, and +## files generated by popular Visual Studio add-ons. +## +## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore + +# User-specific files +*.rsuser +*.suo +*.user +*.userosscache +*.sln.docstates + +# User-specific files (MonoDevelop/Xamarin Studio) +*.userprefs + +# Mono auto generated files +mono_crash.* + +# Build results +[Dd]ebug/ +[Dd]ebugPublic/ +[Rr]elease/ +[Rr]eleases/ +x64/ +x86/ +[Ww][Ii][Nn]32/ +[Aa][Rr][Mm]/ +[Aa][Rr][Mm]64/ +bld/ +[Bb]in/ +[Oo]bj/ +[Ll]og/ +[Ll]ogs/ + +# Visual Studio 2015/2017 cache/options directory +.vs/ +# Uncomment if you have tasks that create the project's static files in wwwroot +#wwwroot/ + +# Visual Studio 2017 auto generated files +Generated\ Files/ + +# MSTest test Results +[Tt]est[Rr]esult*/ +[Bb]uild[Ll]og.* + +# NUnit +*.VisualState.xml +TestResult.xml +nunit-*.xml + +# Build Results of an ATL Project +[Dd]ebugPS/ +[Rr]eleasePS/ +dlldata.c + +# Benchmark Results +BenchmarkDotNet.Artifacts/ + +# .NET Core +project.lock.json +project.fragment.lock.json +artifacts/ + +# ASP.NET Scaffolding +ScaffoldingReadMe.txt + +# StyleCop +StyleCopReport.xml + +# Files built by Visual Studio +*_i.c +*_p.c +*_h.h +*.ilk +*.meta +*.obj +*.iobj +*.pch +*.pdb +*.ipdb +*.pgc +*.pgd +*.rsp +*.sbr +*.tlb +*.tli +*.tlh +*.tmp +*.tmp_proj +*_wpftmp.csproj +*.log +*.tlog +*.vspscc +*.vssscc +.builds +*.pidb +*.svclog +*.scc + +# Chutzpah Test files +_Chutzpah* + +# Visual C++ cache files +ipch/ +*.aps +*.ncb +*.opendb +*.opensdf +*.sdf +*.cachefile +*.VC.db +*.VC.VC.opendb + +# Visual Studio profiler +*.psess +*.vsp +*.vspx +*.sap + +# Visual Studio Trace Files +*.e2e + +# TFS 2012 Local Workspace +$tf/ + +# Guidance Automation Toolkit +*.gpState + +# ReSharper is a .NET coding add-in +_ReSharper*/ +*.[Rr]e[Ss]harper +*.DotSettings.user + +# TeamCity is a build add-in +_TeamCity* + +# DotCover is a Code Coverage Tool +*.dotCover + +# AxoCover is a Code Coverage Tool +.axoCover/* +!.axoCover/settings.json + +# Coverlet is a free, cross platform Code Coverage Tool +coverage*.json +coverage*.xml +coverage*.info + +# Visual Studio code coverage results +*.coverage +*.coveragexml + +# NCrunch +_NCrunch_* +.*crunch*.local.xml +nCrunchTemp_* + +# MightyMoose +*.mm.* +AutoTest.Net/ + +# Web workbench (sass) +.sass-cache/ + +# Installshield output folder +[Ee]xpress/ + +# DocProject is a documentation generator add-in +DocProject/buildhelp/ +DocProject/Help/*.HxT +DocProject/Help/*.HxC +DocProject/Help/*.hhc +DocProject/Help/*.hhk +DocProject/Help/*.hhp +DocProject/Help/Html2 +DocProject/Help/html + +# Click-Once directory +publish/ + +# Publish Web Output +*.[Pp]ublish.xml +*.azurePubxml +# Note: Comment the next line if you want to checkin your web deploy settings, +# but database connection strings (with potential passwords) will be unencrypted +*.pubxml +*.publishproj + +# Microsoft Azure Web App publish settings. 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But first, please read +. diff --git a/Program.cs b/Program.cs new file mode 100644 index 0000000..f5a57be --- /dev/null +++ b/Program.cs @@ -0,0 +1,45 @@ +//Written for games by JOYCITY +//FreeStyleFootball https://steamcommunity.com/app/568810/ +//FreestyleFootball R https://store.steampowered.com/app/1826980 +//Freestyle 2 Street Basketball https://store.steampowered.com/app/339610/ +namespace JOYCITY_Extractor +{ + internal class Program + { + public static BinaryReader br; + static void Main(string[] args) + { + br = new(File.OpenRead(args[0])); + + if (new string(br.ReadChars(4)) != "PACK") + throw new Exception("This is not a JOYCITY pak file."); + + int tableStart = br.ReadInt32(); + int tableSize = br.ReadInt32(); + + br.BaseStream.Position = tableStart;//We're already there, but just in case. + List subfiles = new(); + while (br.BaseStream.Position < tableStart + tableSize) + { + subfiles.Add(new()); + } + + string path = Path.GetDirectoryName(args[0]) + "//" + Path.GetFileNameWithoutExtension(args[0]) + "//"; + foreach (Subfile file in subfiles) + { + Directory.CreateDirectory(path + Path.GetDirectoryName(file.name)); + br.BaseStream.Position = file.start; + BinaryWriter bw = new(File.Create(path + file.name)); + bw.Write(br.ReadBytes(file.size)); + bw.Close(); + } + } + + class Subfile + { + public string name = new string(br.ReadChars(256)).TrimEnd('\0'); + public int start = br.ReadInt32(); + public int size = br.ReadInt32(); + } + } +} diff --git a/README.md b/README.md new file mode 100644 index 0000000..bcea39a --- /dev/null +++ b/README.md @@ -0,0 +1,5 @@ +# JOYCITY-Extractor + A tool to extract from PAK files in games by JOYCITY. + + Unfortunately, the one of them, FreestyleFootball, is no longer avalible for purchase on steam.
+ If you have it in your library, you can still reinstall it with steam://install/568810. \ No newline at end of file