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NintenHero 2024-05-22 10:14:30 -03:00
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net6.0</TargetFramework>
<RootNamespace>FreeeInfantry_BLO_Extractor</RootNamespace>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
</Project>

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.9.34728.123
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FreeeInfantry-BLO-Extractor", "FreeeInfantry-BLO-Extractor.csproj", "{A3BC494F-42A1-4C06-B33A-0A2925A68982}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{A3BC494F-42A1-4C06-B33A-0A2925A68982}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{A3BC494F-42A1-4C06-B33A-0A2925A68982}.Debug|Any CPU.Build.0 = Debug|Any CPU
{A3BC494F-42A1-4C06-B33A-0A2925A68982}.Release|Any CPU.ActiveCfg = Release|Any CPU
{A3BC494F-42A1-4C06-B33A-0A2925A68982}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {9FE96BB6-1E5E-4E64-B358-F9FBE9836C23}
EndGlobalSection
EndGlobal

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BSD 2-Clause License
Copyright (c) 2024, NintenHero
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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namespace FreeeInfantry_BLO_Extractor
{
internal class Program
{
public static BinaryReader br;
static void Main(string[] args)
{
br = new(File.OpenRead(args[0]));
br.ReadInt32();
int fileCount = br.ReadInt32();
List<Subfile> subfiles = new();
for (int i = 0; i < fileCount; i++)
{
subfiles.Add(new());
}
string path = Path.GetDirectoryName(args[0]) + "\\" + Path.GetFileNameWithoutExtension(args[0]);
Directory.CreateDirectory(path);
foreach (Subfile file in subfiles)
{
br.BaseStream.Position = file.start;
BinaryWriter bw = new(File.Create(path + "\\" + file.name[0]));
bw.Write(br.ReadBytes(file.size));
bw.Close();
}
}
class Subfile
{
public string[] name = new string(br.ReadChars(32)).TrimEnd('\0').Split('\0');
public int start = br.ReadInt32();
public int size = br.ReadInt32();
}
}
}

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# FreeeInfantry-BLO-Extractor
A tool to extract from BLO files in the game [FreeInfantry](https://store.steampowered.com/app/2830720).